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Retrolize October 2026 retro gaming news banner featuring a Super Famicom, Mega Drive, purple Game Boy Color and controller.

Retro Gaming News: Analogue Returns, New PC Por...

Steve C Retrolize

Analogue returns to SNES and Mega Drive, Blast Corps reaches PC and long-running translations open up Japanese RPGs. Our October roundup also covers new cartridges, lost games and the future...

Retro Gaming News: Analogue Returns, New PC Por...

Steve C Retrolize

Analogue returns to SNES and Mega Drive, Blast Corps reaches PC and long-running translations open up Japanese RPGs. Our October roundup also covers new cartridges, lost games and the future...

PS3 Discs on PC banner featuring a PlayStation 3, external Blu-ray drive, PS3 disc, controller and PC monitor.

Your PS3 Discs No Longer Need a PS3 — RPCS3 Jus...

Steve C Retrolize

Physical PS3 games can now run directly from compatible Blu-ray drives through RPCS3 without first creating a complete disc dump. We explore what this means for physical collections, ageing consoles...

Your PS3 Discs No Longer Need a PS3 — RPCS3 Jus...

Steve C Retrolize

Physical PS3 games can now run directly from compatible Blu-ray drives through RPCS3 without first creating a complete disc dump. We explore what this means for physical collections, ageing consoles...

GoldenEye 007 Has Been 100% Decompiled: Why It Matters

GoldenEye 007 Has Been 100% Decompiled: Why It ...

Steve C Retrolize

GoldenEye 007 has reached 100% decompilation, with all 208 tracked files reconstructed into readable source code. We take a deep dive into what that actually means, how the N64 classic...

GoldenEye 007 Has Been 100% Decompiled: Why It ...

Steve C Retrolize

GoldenEye 007 has reached 100% decompilation, with all 208 tracked files reconstructed into readable source code. We take a deep dive into what that actually means, how the N64 classic...

Quake At 30: How id Software Changed 3D Gaming Forever

Quake At 30: How id Software Changed 3D Gaming ...

Stephen Cross

Quake is 30 years old, but its influence is still everywhere. We explore how id Software’s 1996 landmark pushed true 3D environments, mouse aiming, internet multiplayer, modding, hardware acceleration and...

Quake At 30: How id Software Changed 3D Gaming ...

Stephen Cross

Quake is 30 years old, but its influence is still everywhere. We explore how id Software’s 1996 landmark pushed true 3D environments, mouse aiming, internet multiplayer, modding, hardware acceleration and...

Retro Gaming News: Lost Nintendo Games, Quake At 30 & Amiga Revival | 1–14 August 2026

Retro Gaming News: Lost Nintendo Games, Quake A...

Steve C Retrolize

Retro gaming news for 1–14 August 2026, covering cancelled Nintendo games finally released, Quake’s 30th-anniversary archive, new Amiga content, native Zelda ports, historical discoveries and hands-on preservation.

Retro Gaming News: Lost Nintendo Games, Quake A...

Steve C Retrolize

Retro gaming news for 1–14 August 2026, covering cancelled Nintendo games finally released, Quake’s 30th-anniversary archive, new Amiga content, native Zelda ports, historical discoveries and hands-on preservation.

Why Stock Firmware Is Usually Best On Anbernic Handhelds

Why Stock Firmware Is Usually Best On Anbernic ...

Stephen Cross

Buy an Anbernic handheld, mention it online and it usually will not be long before somebody recommends replacing the firmware. Custom firmware has become such an established part of the...

Why Stock Firmware Is Usually Best On Anbernic ...

Stephen Cross

Buy an Anbernic handheld, mention it online and it usually will not be long before somebody recommends replacing the firmware. Custom firmware has become such an established part of the...

Retro Gaming News: TX-1, Gremlin Graphics & FPGA Progress | 24–31 July 2026

Retro Gaming News: TX-1, Gremlin Graphics & FPG...

Steve C Retrolize

Retro gaming news for 24–31 July 2026, covering TX-1’s first known home release, SuperStation One’s new interface, Gremlin Graphics’ return, Retroid shipping, FPGA development, arcade projects and fan translations.

Retro Gaming News: TX-1, Gremlin Graphics & FPG...

Steve C Retrolize

Retro gaming news for 24–31 July 2026, covering TX-1’s first known home release, SuperStation One’s new interface, Gremlin Graphics’ return, Retroid shipping, FPGA development, arcade projects and fan translations.

Why Retro Gaming Still Appeals: Memory, Design, Ownership & Community

Why Retro Gaming Still Appeals: Memory, Design,...

Steve C Retrolize

Retro gaming is not appealing for one simple reason. Its lasting pull comes from memory, readable design, mastery, physical ownership, community, preservation and the many modern ways older games can...

1 comment

Why Retro Gaming Still Appeals: Memory, Design,...

Steve C Retrolize

Retro gaming is not appealing for one simple reason. Its lasting pull comes from memory, readable design, mastery, physical ownership, community, preservation and the many modern ways older games can...

1 comment
Bidding Farewell to the Zilog Z80: Celebrating Its Monumental Impact on Gaming

Bidding Farewell to the Zilog Z80: Celebrating ...

Steve C Retrolize

In April 2024, Zilog issued an end-of-life notice covering 13 Z84C00 product variants and established a final ordering window for the affected standalone processors. The announcement was widely described as...

Bidding Farewell to the Zilog Z80: Celebrating ...

Steve C Retrolize

In April 2024, Zilog issued an end-of-life notice covering 13 Z84C00 product variants and established a final ordering window for the affected standalone processors. The announcement was widely described as...

Arcades to Arenas: The History of Competitive Gaming

Arcades to Arenas: The History of Competitive G...

Steve C Retrolize

Competitive gaming began long before modern esports arenas. From the 1972 Spacewar Olympics and Atari’s Space Invaders Championship to arcade rivalries, speedrunning, Quake, StarCraft, Evo, Twitch and publisher-run global circuits,...

Arcades to Arenas: The History of Competitive G...

Steve C Retrolize

Competitive gaming began long before modern esports arenas. From the 1972 Spacewar Olympics and Atari’s Space Invaders Championship to arcade rivalries, speedrunning, Quake, StarCraft, Evo, Twitch and publisher-run global circuits,...

80s Kid: How Gaming Changed From Cassettes To Connected Worlds

80s Kid: How Gaming Changed From Cassettes To C...

Steve C Retrolize

Growing up with home computers, cartridges and early consoles meant waiting for games to load, learning through manuals and sharing one screen. Modern gaming offers enormous worlds, instant downloads, online...

80s Kid: How Gaming Changed From Cassettes To C...

Steve C Retrolize

Growing up with home computers, cartridges and early consoles meant waiting for games to load, learning through manuals and sharing one screen. Modern gaming offers enormous worlds, instant downloads, online...

First Generation Legends: The Consoles That Started it All!

First Generation Legends: The Consoles That Sta...

Steve C Retrolize

In 1972, the idea of buying a machine solely to play games on a household television was unfamiliar enough to require explanation. Televisions received programmes; they did not normally respond...

First Generation Legends: The Consoles That Sta...

Steve C Retrolize

In 1972, the idea of buying a machine solely to play games on a household television was unfamiliar enough to require explanation. Televisions received programmes; they did not normally respond...

The Second Console Generation: Cartridges, Arcades & The Rise Of Atari

The Second Console Generation: Cartridges, Arca...

Steve C Retrolize

The second console generation separated games from the hardware that played them. Fairchild Channel F introduced interchangeable ROM cartridges, Atari 2600 brought the format to a mass audience, and Intellivision,...

The Second Console Generation: Cartridges, Arca...

Steve C Retrolize

The second console generation separated games from the hardware that played them. Fairchild Channel F introduced interchangeable ROM cartridges, Atari 2600 brought the format to a mass audience, and Intellivision,...

The Third Console Generation: How Nintendo, Sega, Atari & Home Computers Reshaped Gaming

The Third Console Generation: How Nintendo, Seg...

Steve C Retrolize

The third console generation was much more than the NES era. Nintendo, Sega and Atari competed not only with one another but with affordable home computers such as the ZX...

The Third Console Generation: How Nintendo, Seg...

Steve C Retrolize

The third console generation was much more than the NES era. Nintendo, Sega and Atari competed not only with one another but with affordable home computers such as the ZX...

Cartridge vs Compact Disk: The Gales of Creative Destruction! The 5th Generation!

Cartridge vs Compact Disk: The Gales of Creativ...

Steve C Retrolize

The fifth console generation is remembered for a visible revolution. Flat sprites gave way to texture-mapped polygons, fixed viewpoints became movable cameras and familiar genres had to be redesigned for...

Cartridge vs Compact Disk: The Gales of Creativ...

Steve C Retrolize

The fifth console generation is remembered for a visible revolution. Flat sprites gave way to texture-mapped polygons, fixed viewpoints became movable cameras and familiar genres had to be redesigned for...

Game Boy Advance: How Nintendo Built a 32-Bit Handheld Classic

Game Boy Advance: How Nintendo Built a 32-Bit H...

Steve C Retrolize

Nintendo’s Game Boy Advance combined a 32-bit ARM processor, specialised 2D graphics, Game Boy compatibility and a major software library. This fact-checked guide examines its hardware, models, accessories, games and...

Game Boy Advance: How Nintendo Built a 32-Bit H...

Steve C Retrolize

Nintendo’s Game Boy Advance combined a 32-bit ARM processor, specialised 2D graphics, Game Boy compatibility and a major software library. This fact-checked guide examines its hardware, models, accessories, games and...

The Game Changer: The 16-Bit Revolution!

The Game Changer: The 16-Bit Revolution!

Steve C Retrolize

Ask a group of British retro gamers whether the Super Nintendo or Sega Mega Drive was better and the discussion rarely stays technical for long. Someone remembers the speed of Sonic...

1 comment

The Game Changer: The 16-Bit Revolution!

Steve C Retrolize

Ask a group of British retro gamers whether the Super Nintendo or Sega Mega Drive was better and the discussion rarely stays technical for long. Someone remembers the speed of Sonic...

1 comment
Super Nintendo vs Sega Mega Drive: The 16-Bit Console War

Super Nintendo vs Sega Mega Drive: The 16-Bit C...

Steve C Retrolize

The Super Nintendo and Sega Mega Drive defined the 16-bit generation through two very different hardware designs. This fact-checked global comparison examines their processors, graphics, sound, cartridges, regional libraries, sales...

Super Nintendo vs Sega Mega Drive: The 16-Bit C...

Steve C Retrolize

The Super Nintendo and Sega Mega Drive defined the 16-bit generation through two very different hardware designs. This fact-checked global comparison examines their processors, graphics, sound, cartridges, regional libraries, sales...