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Why Retro Gaming Still Appeals: Memory, Design,...
Retro gaming is not appealing for one simple reason. Its lasting pull comes from memory, readable design, mastery, physical ownership, community, preservation and the many modern ways older games can...
Why Retro Gaming Still Appeals: Memory, Design,...
Retro gaming is not appealing for one simple reason. Its lasting pull comes from memory, readable design, mastery, physical ownership, community, preservation and the many modern ways older games can...
Bidding Farewell to the Zilog Z80: Celebrating ...
In April 2024, Zilog issued an end-of-life notice covering 13 Z84C00 product variants and established a final ordering window for the affected standalone processors. The announcement was widely described as...
Bidding Farewell to the Zilog Z80: Celebrating ...
In April 2024, Zilog issued an end-of-life notice covering 13 Z84C00 product variants and established a final ordering window for the affected standalone processors. The announcement was widely described as...
Arcades to Arenas: The History of Competitive G...
Competitive gaming began long before modern esports arenas. From the 1972 Spacewar Olympics and Atari’s Space Invaders Championship to arcade rivalries, speedrunning, Quake, StarCraft, Evo, Twitch and publisher-run global circuits,...
Arcades to Arenas: The History of Competitive G...
Competitive gaming began long before modern esports arenas. From the 1972 Spacewar Olympics and Atari’s Space Invaders Championship to arcade rivalries, speedrunning, Quake, StarCraft, Evo, Twitch and publisher-run global circuits,...
80s Kid: How Gaming Changed From Cassettes To C...
Growing up with home computers, cartridges and early consoles meant waiting for games to load, learning through manuals and sharing one screen. Modern gaming offers enormous worlds, instant downloads, online...
80s Kid: How Gaming Changed From Cassettes To C...
Growing up with home computers, cartridges and early consoles meant waiting for games to load, learning through manuals and sharing one screen. Modern gaming offers enormous worlds, instant downloads, online...
First Generation Legends: The Consoles That Sta...
In 1972, the idea of buying a machine solely to play games on a household television was unfamiliar enough to require explanation. Televisions received programmes; they did not normally respond...
First Generation Legends: The Consoles That Sta...
In 1972, the idea of buying a machine solely to play games on a household television was unfamiliar enough to require explanation. Televisions received programmes; they did not normally respond...
The Second Console Generation: Cartridges, Arca...
The second console generation separated games from the hardware that played them. Fairchild Channel F introduced interchangeable ROM cartridges, Atari 2600 brought the format to a mass audience, and Intellivision,...
The Second Console Generation: Cartridges, Arca...
The second console generation separated games from the hardware that played them. Fairchild Channel F introduced interchangeable ROM cartridges, Atari 2600 brought the format to a mass audience, and Intellivision,...
The Third Console Generation: How Nintendo, Seg...
The third console generation was much more than the NES era. Nintendo, Sega and Atari competed not only with one another but with affordable home computers such as the ZX...
The Third Console Generation: How Nintendo, Seg...
The third console generation was much more than the NES era. Nintendo, Sega and Atari competed not only with one another but with affordable home computers such as the ZX...
Cartridge vs Compact Disk: The Gales of Creativ...
The fifth console generation is remembered for a visible revolution. Flat sprites gave way to texture-mapped polygons, fixed viewpoints became movable cameras and familiar genres had to be redesigned for...
Cartridge vs Compact Disk: The Gales of Creativ...
The fifth console generation is remembered for a visible revolution. Flat sprites gave way to texture-mapped polygons, fixed viewpoints became movable cameras and familiar genres had to be redesigned for...
Game Boy Advance: How Nintendo Built a 32-Bit H...
Nintendo’s Game Boy Advance combined a 32-bit ARM processor, specialised 2D graphics, Game Boy compatibility and a major software library. This fact-checked guide examines its hardware, models, accessories, games and...
Game Boy Advance: How Nintendo Built a 32-Bit H...
Nintendo’s Game Boy Advance combined a 32-bit ARM processor, specialised 2D graphics, Game Boy compatibility and a major software library. This fact-checked guide examines its hardware, models, accessories, games and...
The Game Changer: The 16-Bit Revolution!
Ask a group of British retro gamers whether the Super Nintendo or Sega Mega Drive was better and the discussion rarely stays technical for long. Someone remembers the speed of Sonic...
The Game Changer: The 16-Bit Revolution!
Ask a group of British retro gamers whether the Super Nintendo or Sega Mega Drive was better and the discussion rarely stays technical for long. Someone remembers the speed of Sonic...
Super Nintendo vs Sega Mega Drive: The 16-Bit C...
The Super Nintendo and Sega Mega Drive defined the 16-bit generation through two very different hardware designs. This fact-checked global comparison examines their processors, graphics, sound, cartridges, regional libraries, sales...
Super Nintendo vs Sega Mega Drive: The 16-Bit C...
The Super Nintendo and Sega Mega Drive defined the 16-bit generation through two very different hardware designs. This fact-checked global comparison examines their processors, graphics, sound, cartridges, regional libraries, sales...
Complete Retroid Pocket / Android Handheld Setu...
A complete Retroid Pocket setup guide covering the Pocket 5, Flip 2, Nova, Pocket 6 and Pocket Classic. Learn how to organise ROMs and BIOS files, configure RetroArch and standalone...
Complete Retroid Pocket / Android Handheld Setu...
A complete Retroid Pocket setup guide covering the Pocket 5, Flip 2, Nova, Pocket 6 and Pocket Classic. Learn how to organise ROMs and BIOS files, configure RetroArch and standalone...
Retro Gaming News Roundup (May 22–29, 2025)
The retro gaming news between 22 and 29 May 2025 stretched across fan translations, native ports, online restoration, software preservation, original-hardware development and new physical releases. A previously Japan-only PlayStation...
Retro Gaming News Roundup (May 22–29, 2025)
The retro gaming news between 22 and 29 May 2025 stretched across fan translations, native ports, online restoration, software preservation, original-hardware development and new physical releases. A previously Japan-only PlayStation...
Retro Gaming News Roundup (May 6–13, 2025)
The biggest retro gaming stories between 6 and 13 May 2025 were not conventional re-releases or loosely retro-styled modern games. The week was dominated by new hardware for original consoles,...
Retro Gaming News Roundup (May 6–13, 2025)
The biggest retro gaming stories between 6 and 13 May 2025 were not conventional re-releases or loosely retro-styled modern games. The week was dominated by new hardware for original consoles,...
Retro Gaming News Roundup (June 10–17, 2025)
Retro gaming news between 10 and 17 June 2025 covered considerably more than discounted remasters and modern games borrowing familiar visual styles. Retroid opened pre-orders for a second-screen accessory designed...
Retro Gaming News Roundup (June 10–17, 2025)
Retro gaming news between 10 and 17 June 2025 covered considerably more than discounted remasters and modern games borrowing familiar visual styles. Retroid opened pre-orders for a second-screen accessory designed...
Super Nintendo: How Nintendo Engineered a 16-Bi...
The Super Nintendo was not driven by one dominant processor. Its 5A22 CPU worked with specialised graphics, audio and DMA hardware, while expandable cartridges added new capabilities throughout the console’s...
Super Nintendo: How Nintendo Engineered a 16-Bi...
The Super Nintendo was not driven by one dominant processor. Its 5A22 CPU worked with specialised graphics, audio and DMA hardware, while expandable cartridges added new capabilities throughout the console’s...
Sega Saturn: Retro Gaming's Ambitious Pioneer
Sega Saturn is often introduced through a contradiction. One version of the story calls it a mighty machine packed with processors; another says it was so complicated that developers could...
Sega Saturn: Retro Gaming's Ambitious Pioneer
Sega Saturn is often introduced through a contradiction. One version of the story calls it a mighty machine packed with processors; another says it was so complicated that developers could...
RetroScaler BlueRetro Wireless Receiver for Nin...
The BlueRetro Nintendo 64 Wireless Receiver connects modern Bluetooth controllers to original N64 hardware without internal modification. We examine pairing, controller mapping, analogue response, rumble, Controller Pak storage, web configuration,...
RetroScaler BlueRetro Wireless Receiver for Nin...
The BlueRetro Nintendo 64 Wireless Receiver connects modern Bluetooth controllers to original N64 hardware without internal modification. We examine pairing, controller mapping, analogue response, rumble, Controller Pak storage, web configuration,...